STEP: A Scripting Language for Embodied Agent
STEP Authoring Tool Two: Rotation Measure for Avatars with Fingers
Avatar URL: --------------------------
YT with Fingers
Rotation Measure: Select body part and rotation parameters in the following:
Agent:
BodyPart:
left shoulder
right shoulder
left hip
right hip
left knee
right knee
left wrist
right wrist
left elbow
right elbow
left ankle
right ankle
humanoid root
skull base
sacroiliac
vl5
left thumb1
left thumb2
left thumb3
right thumb1
right thumb2
right thumb3
left index1
left index2
left index3
right index1
right index2
right index3
left middle1
left middle2
left middle3
right middle1
right middle2
right middle3
left ring1
left ring2
left ring3
right ring1
right ring2
right ring3
left pinky1
left pinky2
left pinky3
right pinky1
right pinky2
right pinky3
Duration:
fast
slow
very fast
very slow
seconds
Rotation:-X:
----- Y:
---------Z:
----- R:
Direction:
front
back
up
down
left
right
back_down
back_down2
back_up
front_down
front_down2
front_up
left_up
left_down
left_back
left_front
left_front2
right_up
right_down
right_back
right_front
left_front_up
left_front_down
left_back_up
left_back_down
right_back_up
right_back_down
right_front_up
right_front_down
Select script example:
walk
run
kick
jump
greeting
Script Text Area
%% Define the body of a script action here, like %% par([turn(humanoid, l_shoulder, front, fast), %% turn(humanoid, r_shoulder, front, fast)]) %% Note that the agent name should be instantiated. %%